Results 1 - 5 of 5 for 3ds fi. (4.851 seconds)

  • After the installation on your PC, Firevector Atmoweld appears as a 3D Studio Max utility plug-in. All the scenes opened in 3D Studio MAX can be exported to LightWave3D Object File (LWO). There are several types of options that affect the result to be produced by Atmoweld Exporter. In particular before the export you can adjust validation, texture, material, and mesh options. All the settings are easily managed from Exporter's dialog.
  • 3DS Export for SolidWorks is a 3D Studio® 3DS file export add-in for SolidWorks®. This add-in gives SolidWorks the ability to export 3D solid and surface data from a SolidWorks part and assembly document to meshes in a 3DS file. 3DS Export for SolidWorks tessellates the solid bodies in a SolidWorks part or assembly document into individual triangular meshes. These meshes are then exported to 3DS file as mesh objects.
  • 3DS Import for SolidWorks is a 3D Studio® (.3ds) file import add-in for SolidWorks®. This add-in gives SolidWorks the ability to import geometric data from 3DS files. 3DS Import for SolidWorks reads polygon mesh data stored in 3DS files and imports it into SolidWorks. 3DS Import for SolidWorks is very easy to use as it adds new commands to SolidWorks. It also adds a submenu to the SolidWorks menu called "3DSImport".
  • 3DS Import for Solid Edge is a 3D Studio (.3ds) file import add-in for Solid Edge®. This plug-in gives Solid Edge the ability to import geometric data from 3DS files. 3DS Import for Solid Edge reads polygon mesh data stored in 3DS files and imports it into Solid Edge. 3DS Import for Solid Edge creates trimmed planar surfaces for each triangular face and knits them together to create a body.
  • The Viewer for 3ds files with possibility to walk around objects. You can open a lot of 3ds files together. You can scale and rotate the 3ds-objects. You can walk around and inside the 3ds-objects. Simply use 4 arrow buttons for rotate or walk around the object. Use "plus" and "minus" buttons on numpad for scale the object. Use "Man" button on toolbar for switching "walk" or "look" mode.
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